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I’m an independent developer building interactive systems where logic and narrative collide.
My work moves between game development and software engineering — from Unity and Godot projects to web-based platforms — but the constant is this: I design experiences that ask something of the person on the other side of the screen.
I’m interested in choice, consequence, and the psychological weight of interaction. Whether it’s a game, a tool, or a digital platform, I build systems that are meant to be explored, questioned, and felt.
My projects include:
• Games for Android, iOS, and the web (Unity & Godot)
• Productivity and creative tools
• Experimental interactive narratives
I don’t just write code. I build frameworks for experience...